Official items (promos, etc.):
A Terror Mask for your Rick Halloween costume! Info on it from Gruesome Rick:
"Okay, the Splatterhouse Mask is by far the most difficult Splatterhouse
item to obtain. I have had much trouble getting it and I had to pay
a lot of money to own it. It's the perfect collectible novelty item
for Splatterhouse fans. I wear the mask whenever I play a Splatterhouse
game, it adds great atmosphere and fun to playing the game.
"The Mask was made shortly after Splatterhouse's Arcade Debut in
Japan. Namco licensed the release of the mask, so it is an official
Splatterhouse product. It is called a J-Pop Mask, as in Japanese Popular
Culture. Splatterhouse fans in Japan probably got a real kick out of
having their own official Terror Masks. I'm glad I could get mine."
Rick on a key chain, enough said (alternate pics of the keyring here and here). Info on it from Gruesome Rick:
"The Splatterhouse Keychain is also an official Namco item that
Namco released after Splatterhouse's Arcade Debut. Another fine novelty
item for Splatterhouse lovers."
Namco did a 15 second television ad for the PC Engine port of Splatterhouse. Watch it by clicking the link above (on Video Game Ads), watching it on on YouTube (courtesy of your truly) or downloading this. Watch a better quality version here as part of a 30 second spot, the first 15 seconds of which is an ad for the PC Engine port of Genpei Touma-den.
NEC Promotional items
NEC gave away or sold these items as part of the Splatterhouse promotional
campaign in 1990. Among them were a Halloween candy bag, stickers, a Halloween tip guide, neon shoelaces and two cardboard masks: Terror Mask and Hell Chaos (mask pics courtesy of Sean Kelly). Cheney Szopieraj has contributed better scans of the stickers and the Halloween tip guide.
An item offered for sale by NEC in the Turbo Catalog. Additional pictures of the shirt courtesy of Marty Keating, thanks to Adam and Jessica of People Play Games in Chicago, IL. Pic #1, pic #2, pic #3 and pic #4.
Sold at the 2009 NY ComicCon (scan courtesy of Marty Keating).
Given away at the New England Metal & Hardcore Festival XII in Worcester, MA. on April 23-24, 2010.
Given away at the 2010 E3 in Los Angeles, CA. on June 15-17, 2010.
Sold at the 2010 San Diego ComicCon. All scans courtesy of Marty Keating. Pic #2, pic #3 and pic #4. The warning on the back should look familiar, if you know your Splatterhouse history. Also included with the shirt was a note from Dr. West himself.
It's probably my all time favorite game, I love it so much that
I did this a while ago... I did an addon for NHL 2000 for the
PC CD-ROM that would give the custom teams SPLATTERHOUSE HOCKEY EQUIPMENT!!!!!!
"I had done race car paint jobs for my other sites, so I figured
'Why the hell not do one for Splatterhouse?'. So, here it
is." Also check out Len's other Splatterhouse Racing pics (these cars not downloadable).
This 1.1MB zip contains the skin for 'Masked Jennifer' for the
PC title Freedom Force, in addition to the character mesh and keyframes
(and the normal in-game skins). There's also an instruction file within
there too. Feel free to ask (either on the Forum or via email) any questions
if you have them. Enjoy. ^^
Here's a Splatterhouse creation of mine I made a few weeks ago.
It was my first Robot Design for the game called RobotArena 2, and is
inspired by Splatterhouse, not only by name, but also in appearance
The Mask lives, with this Grand Theft Auto III skin I put together.
I originally planned to make Rick but the whole bald head and bare feet
just didn't work out because of the hairdo and shape of the feet. So
instead I settled for just giving the Mask another victim. The Mask
design is from Splatterhouse 3, and the clothes the victim wears are
based on Rick's from the movie stills in Splatterhouse 3.
I made a gta3 skin of Rick thought u guys might like it to add
to your Rick collection of stuff.
A Quake 2 Rick skin! (preview pic)
Yet another Rick for MUGEN:
Here's something that looks very promising. FelineNine has begun work
on a version of Rick for MUGEN, a 2D fighting game engine that allows
you to make your own fighting game. Here's what he has to say about
his work in progress:
"Hi there. Thought I would show you how prototype Rick is coming
along. Its an animated GIF of what I'm toying around with as his pre-fight
stance. It needs more frames and tweaking of the timing. I've yet to
add hand movement, blood dripping, and I'm also shooting for him flicking
the blood at his opponent before the fight starts then putting his knife
Looks great so far, Feline! Keep checking back here for more info
on this project as it becomes available! If you have any questions for
Feline about his project, please email
Thanks to gundamfreak357 for letting me know about the project
Well, I got bored at work and so I decided to translate the Terror
Mask into 3rd Edition Dungeons & Dragons rules. I had to take a few
liberties to make it work in a D&D setting, but I think it turned
out rather well.
The Mask of the Power of the Seven Hells
This is a red mask carved of demon's bones. It resembles a tourtured
humanoid face, screaming in pain. Upon donning this Mask, the wearer
instantly falls unconcious for 1d4+1 hours. When s/he awakens, the wearer
now has the following ability scores altered for as long as they wear
the Mask: +10 Str, +10 Con, 3 Int, 3 Cha. In addition, the wearer can
attack unarmed as a monk of the same level, but with their original
attack bonus, and their natural AC is increased by 1 per 3 levels. The
wearer instantly becomes Chaotic Evil, but will return to their original
alignment once the mask is removed, and it is as if an atonement spell
was automatically cast. The wearer is no longer proficient with any
weapons or armor, and spellcasters can no longer cast spells. S/he may
still wear magic items, such as rings, pendants, bracers, etc...
Once a week, the wearer must make a will save against DC 27 or
suffer a permanent Wisdom drain of 1d3. In order to remove the mask
the wearer must succeed at a will save (23). Upon a failed save, the
wearer suffers -1 on Strength and Constitution, and -1d3+1 on Wisdom,
then must wait another week to try again. If the wearer is reduced to
0 or lower Wisdom, then the Mask vanishes, and the wearer becomes a
mindless automaton, retaining all abilities at the time, and serving
the evil purposes of the evil demon who created it.
A truly bizarre Flash movie entitled "Rick VS. Rastan 2".
Enjoy! Now new and updated...
Also by Andrew: Rick's Song
A hilarious Flash movie: Rick vs. a football player...
Splatterhouse Visual Pinball Table by megalast
Make Mutant Rick for WWE Smackdown: Shut Your Mouth (PS2)
It's me Tim again, and I have the information on how to make Mutant
Rick for WWE Smackdown: Shut Your Mouth (for PlayStation 2). I will
indicate what you need according to the number each detail is listed
as when you select it. Then I will indicate the color according to the
two numbers that appear above the color bar, along with the number that
indicates the right type of shade. I will also write them down in the
same order you put them on.
Hair: 54 Color:-78, 74 Shade:-100
Mask: 91 Color:17, 29 Shade:-100
Face Accessories: 82 Color:100, 100 Shade:100
Mask: 88 Color:-100, 100 Shade:-100
Design, Face Pattern, Simple: 157 This needs to be postitioned
over Rick's right eye socket Color:9, -100 Shade:0
Now make a copy of the previous face pattern and position it over
the other eye socket
Face Paint:58 Color:-100, 100 Shade:-100
Pants, Blank:1 Color:19, -48 Shade:0
Design, Face Pattern, Simple: 158 Reduce three times, rotate once
and place it over Rick's right eye socket, somwhere in the middle of
the black circle. Color:100, 30 Shade:100
Make a copy of the previous pattern, rotate it two times and then
place it over the other eye socket.
Design, Simple: 79 You can use this for extra detail by placing
it all over Rick's body and using red and green for the colors. You
don't need to use this, but it gives the impression he had just recently
mutilated a bunch of Boreworms before the match.
Body, Skin: 2
Those are the details needed to create Mutant Rick. Now you need
to use your own judgement on how you want to bulk up his body size.
What you do need to do is go into the Cheeks category which I believe
it is called and tilt his nose angle as far as it can go. Then reduce
the length as far as it can go, then widen it enough to make it seem
as though he has no nose at all. As far as moves go, I gave him SHOUTING
1 for his taunt, SHOOT WRESTLING 1 for fighting syle and Brock Lesnar's
entrance. His ready moves should include KARATE SLIDE and a bunch of
spin kicks. Some grapples I use are BODY PRESS DROP FOWARD, UNDERTAKER
STRIKES, KANE LIFTING & TOSS, KANE CHOKE TOSS, LIFTING CHOKEHOLD,
TRAPPING HEAD BUTTS just to name a few. One of his finishing moves that
I gave him is the FINISHING PUNCH because it looks similar to normal
Rick's punch combo from the third game. His normal combo is BOXING STRAIGHT
PUNCH, OVERHAND CHOP, OVERHAND PUNCH 1. I'm not sure but I believe one
of the first two of the combo may need to be switched to the other hand,
the game will ask you if you want that particular strike to be used
with the opposite hand of what is defaulted in the game. That is bascially
it on how to make Mutant Rick and if you have any questions, feel free
to e-mail me. I'll try to provide some pictures when I get a chance
so you can see how my Rick turned out. I'm also in the process of trying
to make Biggy Man, the Evil One from part 3, the level one boss from
part 3, and those small guys with the big noses that first appear on
the balcony of level two in part 3. I also made regular Rick from part
3, but he looked too cartoony and I'm in the process of fixing him up.
From Pete Wilson, created back when WM was still a fairly new site. He created it for WM after I showed him the site the day we met. I had meant to put it up then, but unfortunately lost the link to it... or so I thought. Now, two and half years later, it can finally be displayed on WM the way it was meant to be originally. Pete, if you ever read this, sorry it took so long...
Contains a sample from the song "Scapegoat" by Fear Factory. "Scapegoat" is © 1992 Roadrunner Records/The All Blacks B.V.
Make Rick for Mortal Kombat: Armageddon (PS2/Wii/XBox)
Old undead (red eyes)
2. Hair- Blonde slicked back
helmet- Hockey mask
Torso- Green tank top
Arms- wraps (slightly red)
Pants- torn green jeans
special moves- voodooo trap, mysterious magic, banshee scream (or puke puddle!) and Aussie Bulldog.
Splatterhouse themes for cellphones
"I've created a theme for Sony Ericsson z530i cellphone. It's joined in a zip file. Take a look if you have time. The theme to import in the cellphone is Splatterhouse.thm file.
I send you 3 more files. If you want to see the look of the theme and haven't a Sony Ericsson cellphone, open the jpg file. And if you want to hear the ringstone and the message alert sound (still without a sony erisccon cellphone), just hear the 2 mp3 files. Level 1-1.mp3 is the ring signal and Mask.mp3 is the message alert.
This theme which i have created is in my cellphone and i'm happy with. If anyone is interested, no problem!
Same ringstone & message Alert. Send you 4 pictures :
1 to see the overall theme without the cellphone
3 for having starting image and screensaver in the cellphone. Import these pictures with bluetooth (like the the main theme) in the phone and after select for these pictures sreensaver or starting image in the cellphone options.For user to choose the picture he wants between the 3. They are in 128x160 for Sony Ericsson z530i."
zip file #1
zip file #2