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5thman has done it again. After coming out with Splatterhouse: 2K3, an amazing game that really captures the feel of Splatterhouse, this arrives. This is fantastic and I think even better than the original DOOM game. Not since Doom 3 have I played a corridor shooter this tense and exciting. I can't wait for whatever 5thman has coming next. Splatterhouse 4 maybe?
- Emmet Kiernan
Splatterhouse 3D is a very unique and interesting FPS (that is, First Person Smasher) twist on the Splatterhouse story. Redressing the Doom-ish engine with all the visual and audio trappings from the Splatterhouse series is a great fit. ^^
Graphically, it's very cool how well all the ripped 'doodads' (aka corpses, furniture etc) populate the stages of West Mansion. The walls/borders fit as well, although sometimes they look a bit odd for the 'outdoor' stages. But it's amazing how well the enemies came together. I know the sources for most of them (which actually weren't enemy sprites in the original game, mostly 'wall decoration' types) and they've been ripped, edited and animated very well. Plus the fully edited ones (Biggy Man) fit just as nicely. The weapons look fine (although you can see where they came from in Doom, cept the pipe) as does the interface. However, it's sometimes tricky to see items on the floor that are close to you.
Sounds/Music are mostly rips from the original games, and they definitely fit the general spooky/menacing atmosphere the game has. The music is a little 'low' compared to the sound effects at times (depends on track), but you probably would rather hear the sounds moreso anyway...they come in handy as most enemies have audio clues when spawning/attacking.
Gameplay is fun, fun, fun. ^^ It takes a little while to get used to the controls (and you get gummed up on corners/doorways sometimes) but it runs pretty smooth. It's pretty difficult though, as enemies tend to swarm you and keep biting until you die or RUN away (and your life runs out rather quickly) so you have to fight with strategy. You tend to hear something hitting you before you notice it (ghouls usually) so fast reactions are needed. The majority of levels are 'explore, find keys to open doors, find Jennifer to open the exit' but some of the seven stages have alternate (bonus?) sub levels and a few pure boss stages exist. You have to gauge your weapon use (some enemies only drop to specific weapons) and key use (you don't always get enough) throughout though.
And storywise, it follows the plot (and level progression) of Splatterhouse 1 fairly closely, including familiar boss fights and stages. Plus, ends with a similar (yet slightly different) cliffhanger. ^^