- Rick, the hero of the game. This
is the main character in all of the Splatterhouse
games. - Deadmen are the most common enemies
in the game, appearing in Stages 1, 2, and 3. The
red ones can be dispatched with a single punch,
but the green ones take two.
- These two, the Crucifixion Zombies and the Torture Zombies, appear to be part
of the background in Stages 1 and 2, but when
Rick nears them, they puke out pools of vomit
that must be avoided. They cannot be killed. There is a third, the Skewered Zombies (not pictured), which is just a background character.
-
The bat appears in both Stage 1 and Stage 4. This
pesky creature will divebomb you from the
ceiling, but one punch will dispatch it.
- Top-Heavy will continue to attack after his body has
been destroyed... the head will fly after Rick
until it either is punched or kicked or it runs
into the ceiling (Stage 1 and 5).
- Body Eaters, otherwise known as
Boreworms, attack like pirahna: en masse. They
are usually found in rooms full of rotting meat (they're
Stage 1's boss and they fill a room on Stage 5).
One hit will kill them.
- The Hanging Dead appears in both
Stage 2 and 3. In Stage 2 several of them try to
drop down out of the ceiling on top of Rick,
while in Stage 3 it shoots projectile vomit at
Rick. One hit from a weapon usually kills it.
- These sludge monsters inhabit the
sewers of Stage 2 and Stage 3. They rise from the
water suddenly, sometimes several at a time.
One hit will kill them.
-
These strange spiked... things float along in the
sewers. They also cannot be killed and must be
avoided.
- These fall from the
ceiling in Stage 2's Poltergeist room (which is
the stage boss) before the actual attack
commences. They can be knocked away with a punch
or kick, but it's better to just avoid them.
- The chair is the first thing that
attacks Rick in the Poltergeist room and takes
several punches to smash, but several later
appear in Stage 5, but at this point Rick should
have a weapon and be able to take each chair out
with one hit.
- The next items that attack you in
the Poltergeist room. First one attacks you, then
two more attack you at once. They're fairly easy
to kill, once you establish a pattern.
- This is the last thing the
poltergeist will actually possess and use to
attack Rick in the Poltergeist room. It flies
around the room very fast and tries to ram Rick,
but several well aimed punches and kicks will
knock it out of the air.
- Zombie dogs that appear on Stage 3.
They devour the remains of the zombies that Rick
blasts with his shotgun. It's best to avoid them
rather than fight them.
- This monstrous hand will smash
through the wooden bridge on Stage 3 and drag
Rick into the sewer. It can be avoided, but not
killed.
*
- The bird will attack you in Stage 3, but is
easily dispatched, much like the bat.
- The boss of Stage 3 (and my
personal favorite boss from the whole series),
Biggy Man will attack you with dual chainsaws.
Several shotgun blasts will take him down.
* - A strange sluglike creature that
attacks Rick in one section of Stage 4. Several
low kicks will eliminate it.
-
One of several slowly rotating blades that are on
the floor in the first part of Stage 4. They
cannot be destroyed.
- Mirror Rick attacks on both
Stage 4 and 5. He bursts out of certain mirrors
in both stages, and has the exact same attacks as
Rick. Three hits will take him down.
- Evil Cross, the boss of Stage 4.
In the U.S. Turbografx-16 game, it was replaced
by an evil-looking blue head, rather than this,
which is how it appears in both the arcade and PC
Engine games. In either case, several hits with
your weapon will destroy it - just be wary of the
heads that attack Rick.
* * * - The decapitated heads that circle
the Evil Cross. They will fly off on their own
and attack Rick, but one hit will kill them.
- Disembodied hands that try to slap
Rick, first appearing in Stage 5. They also taunt
him from a distance. One punch or kick disposes
of them. It's rumored that the Splatterhouse
design team patterned them after Ash's possessed
hand from the film Evil Dead 2: Dead By Dawn, but
this has never been confirmed.
- Jokers are anime-style ghosts that appear in
Stage 5. They carry skulls that they try to drop
on Rick's head. A jump kick will usually destroy
them.
- The face of a painting that rips itself off of
the canvas and chases Rick in Stage 5. One punch
will destroy her.
- Master Dead floats through a
room in Stage 5, raising the dead with a motion
of his hands and a strange chant, even the
zombies that Rick has already knocked back down.
It takes several jump kicks to kill him.
* - The Revival Dead are constantly reanimated by Master Dead. As long as he's still
alive, they'll return to life no matter how many
times Rick knocks them down. When Master Dead
is destroyed, they go to their final rest.
- It's Jennifer! But what were those monsters doing to her?
- This is the demon that Jennifer
transforms into (which is the boss of Stage 5).
It's fairly difficult to kill... watch out for
the extra long claws.
- The Egg Ovas only appear on
Stage 6, and trust me - it's a good thing. If
they aren't dealt with promptly, the screen will
fill up with these little jumping bastards. One
hit will kill them, but if one latches onto Rick,
SHAKE IT OFF AS SOON AS YOU CAN. They'll drain
your energy very quickly.
- The boss of Stage 6, Mother.
This is where the monsters spawn from, and is the heart of West Mansion. This is
probably the most difficult boss to defeat, as it
keeps spawning monsters during the fight.
-
Fire demons that appear on Stage 7. The jump
toward Rick in set patterns and cannot be killed.
-
These flaming logs roll towards Rick in Stage 7.
They must be avoided as they can't be destroyed.
- Hell Chaos is the final boss of the game
(Stage 7). Its decaying head will rise out of
the ground, and he'll attempt to grab Rick with
his rotting hands. He also throws rocks in the
air as well, which injure Rick.
- The mysterious face that rises out
of the ground when the final boss is killed. No
one knows what it is, or where it came from, but
it's been speculated that it's the spirit of Dr.
West, which has finally been freed from wherever
it had been imprisoned.
*
indicates a character that does not appear in the
PC Engine/Turbografx-16 version
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